Sesh

UX Design / research

Sesh makes parenting easier. The app’s neuroscience-backed techniques, recommended using AI, help families build healthy relationships and address behavioral challenges.

I lead the user experience design and research for the app, translating data from research studies and surveys into rapid, iterative design. I create wireframes, interactive prototypes, and handoff-ready screens for each feature.

screenshots of Sesh app
0
accounts
created
0
tantrums
logged
0
techniques
added to plan
0 %
retention
rate

“It’s been such an extremely long time since she had a tantrum-free day and man was it exciting to celebrate that at the end of the day!”
Jessie, mother of 1

Responsibilities

Tools & Skills

Opportunity

Parents of toddlers are exhausted. They’re overwhelmed by information, don’t know which sources to trust, and have trouble finding advice personalized to their child.

They’re strongly motivated to learn new parenting techniques, and want to do it at their own pace in a non-judgmental space.

Process

I kicked off the app development process with a diary study, working closely with parents for two weeks to help reduce their toddlers’ tantrums. Parents completed a daily check-in, describing their child’s tantrums and reflecting on the day. Based on these check-ins, our parenting experts recommended techniques for each parent’s unique situation.

By the end of the study, every parent had experienced zero-tantrum days, sometimes for the first time in over a year.

Using the data from the diary study and parent surveys, I designed an app that produces the same great results– beginning with wireframes and ending with handoff-ready screens for our engineers. Our team applied logic triggers and AI to users’ daily check-ins to automate technique recommendations at scale.

In addition to the app design, I created a robust design system with component library (Figma) to ensure consistency in the app experience across all features.

 

IMPACT

We’ve had great conversion and retention rates in the first two months post-launch, with hundreds of daily check-ins completed and tantrums logged.

User feedback (both qualitative and quantitative) continues to inform the design process, helping our team prioritize new features and improve the experience post-launch.

1. Ask Sesh

2. Technique

3. success stories

4. daily guidance

5. Check in

6. Log tantrum

7. Timeline

8. Recommendations

"Thank you! These techniques are helpful and give some really great ideas. I feel like we are learning an emotional vocabulary starting so young."
Nikki, mother of 2